Foundations of Game Engine Development, Volume 2: Rendering

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This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Details e-book Foundations of Game Engine Development, Volume 2

🗸 Author(s):
🗸 Title: Foundations of Game Engine Development, Volume 2: Rendering
🗸 Rating : 4.9 from 5 stars (100 reviews)
🗸 Languange: English
🗸 Format ebook: PDF, EPUB, Kindle, Audio, HTML and MOBI
🗸 Supported Devices: Android, iOS, PC and Amazon Kindle


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